Strangers in a Stranger Land

Role-Playing Fantasy Series

You find yourself in the world of Rune ath Kesha, a world of magic and mystery, a world where Gods and Monsters roam amongst mortals attempting to force their will on the writing of history. On its surface five continents are populated by diverse races and cultures, some just wanting to live peaceful lives, others seeking riches and adventure while the power hungry vie for domination and control.

The year is 1374 the second counting, a mere five years since the devastation of Taladagarios, the apocalyptic event that removed a whole kingdom from existence and threw what few survivors to the mercy of the Fates. Some of those that lived have taken up lives in the major cities and cantons of Rune ath Kesha. Nestling into the bosom of populated masses attempting to forget when the Dark Citadel robbed them of kith and kin.

During this time of devastation a voice in the wilderness came crying offering shelter to those who had no hope and no will. A young Loxadon named Sha'riiz, carrying the blessing of the Primordial and the weight of their mothers seat on Istrazilan ruling council offered land to the remaining of Taladagarios. Taurios Frostmane would swallow pride and accept this hospitality. The Council of Elders would relocate the natives of the northern settlement of Cliffhollow and give the land to the displaced allowing them to establish New Taladagarios.

The minotaur kingdom fractured before the annihilation, returning to its solidarity as the challenges that lay before them made it clear that together was the only hope of keeping the noble people alive. With the solidarity came prosperity as New Taladagarios working with Istrazilan forged forward into the future. Things were bright and both lands walked hand in hand towards a bright and glorious tomorrow.

Yet it is common knowledge that in Rune ath Kesha peace rarely lasts and so it would be in this scenario. On the third year, the day of new beginnings that would be renamed to the day of Primordial Ire the dread storms that once surrounded the western island returned. Shipping to and from New Taladagarios and Istrazilan became impossible as no ship could survive the hellish winds, driving rain and destructive lighting.

Peace as it had so many times in Rune ath Kesha fell to the grip of superstition and accusation. The Kingdom of New Taladagarios the target of blame for the storms returning, the disgruntled elders using this as a means to unsheathe viperous tongues and condemn those who had welcomed these obvious accursed people into their land. Civil unrest rose, political intrigue birthed, times were bleak and growing ever more so by the hour. Worst of all was the collapse of infrastructure. Istrazilan not suited for the heavy agricultural burden that would be placed upon it began to die. This once proud place of community and brotherhood fell into a disheveled heap of chaos. Chaos that would lead to war.

There are no true victors in war and this conflict would take a deeper toll on both Istrazilan and New Taladagarios. Forcing a treaty and reconciliation between the nations and forcing the brightest minds of both to attempt to find a way to save themselves as outside help would never come. This is when the initiative known as Stormchase was born.

Each kingdom hiring work crews to begin excavating the ruins of the Primordial Temples, looking for the means to end the storms and save the land and its people. Work crews were assembled, treated like kings and dispatched to the four sites to find a way to save the land. Currently their labors have been fruitless but perhaps soon that will change. Perhaps soon the storms will end and hope can rise among the darkness.

Until then all remain Strangers in a Stranger Land.

strangers_in_a_stranger_land_logo_600x600.jpg

Mature

Website

RSS Feed

Additional Links

Listen to a Sample