Call of the Deep

Role-Playing Fantasy Series

The Sword Coast is where the continent of Faerûn meets the Sea of Swords in the west. This coastline is populated by a wealth of different folk from the Savage Frontier in the north down to the nation of Amn in the south. The settlements on the coast and the Island Kingdoms of the Sea of Swords and Trackless Sea are the primary settings of this campaign, but other inland locations may feature more prominently during your playthrough. For additional information on these locations, consult the Sword Coast Adventurer's Guide.

The coastline itself is perilous and changeable. In the north is the Sea of Moving Ice, filled with great bergs that shatter the hulls of unwary ships. Further south lies calmer waters and friendly ports and cities, such as Neverwinter, Waterdeep, and Baldur's Gate. Despite the existence of these havens, Red Rocks isn't the only thing that will sink your vessel. Pirates from Luskan and The Northlander Isles roam the coast, targeting merchant galleys and bullying fishing boats. The seas too are cruel, harbouring hideous monsters, tempestuous squalls and unseen horrors in their depths.

Many strange forces have threatened the Sword Coast in recent years, from marauding giants to a death curse, the Cult of Elemental Evil and Tiamat herself. Brave heroes have managed to restore peace to the region each time, but this new threat may be the breaking point. Something distinctly alien has crash-landed in Faerûn. Something which the Material Plane is not equipped to deal with.
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